Missile Mouse

Missile Mouse
Author :
Publisher :
Total Pages : 0
Release :
ISBN-10 : 0545117178
ISBN-13 : 9780545117173
Rating : 4/5 (78 Downloads)

Synopsis Missile Mouse by : Jake Parker

Missile Mouse, a secret agent for the Galactic Security Agency, must battle evil King Bognarsh who has enslaved an entire planet.

Alan Moore Writing For Comics

Alan Moore Writing For Comics
Author :
Publisher : Avatar Press
Total Pages : 48
Release :
ISBN-10 : 1592910122
ISBN-13 : 9781592910120
Rating : 4/5 (22 Downloads)

Synopsis Alan Moore Writing For Comics by : Alan Moore

The writer who revolutioniezd modern comic book storytelling, Alan Moore (Hugo-Award winning author of WATCHMEN) provides his guide to crafting graphic stories. Perfect for Moore fans, creative writers of all media, and librarians! Alan Moore, Hugo-Award winning author of WATCHMEN and the acknowledged master of comic book writing, shares his thoughts on how to deliver a top-notch script! An essay originally written in 1985 to appear in an obscure British fanzine (right at the time that Moore was reshaping the landscape of modern comics), WRITING FOR COMICS was lost to time until its collection in these pages, expanded with a brand new essay by the author on how his thoughts on writing have changed in the two decades since. An insightful and eye-opening look into a brilliant creative mind, perfect for Moore devotees and fiction writers of all literary forms looking to hone their craft.

Comics Writing: Communicating with Comic Books

Comics Writing: Communicating with Comic Books
Author :
Publisher : Caliber Comics
Total Pages : 156
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Synopsis Comics Writing: Communicating with Comic Books by : Steven Philip Jones

Comics Writing: Communicating With Comic Books unveils the basics in comics writing from Steven Philip Jones, a professional comic book writer and instructor. Comics Writing shows you the step-by-step process of creating a comics script and how it is turned into a finished comics page. With the help of examples and comic book illustrations, this book will introduce you to: the different styles of comic book scripts; the tools of cartoon communications like panels, borders, and speech balloons; how to write a story as a comics script; the collaborative process between writer and artists; how to find and develop ideas for your comics stories; tips on creating characters; how to avoid common mistakes new comics writers often make; and other tips of the trade. If you're a writer wanting to find out how to write comic books, or if you are any kind of communicator wanting to learn the basics of communicating by using the comics medium Comics Writing can be a valuable tool. A Caliber Comics release.

The DC Comics Guide to Writing Comics

The DC Comics Guide to Writing Comics
Author :
Publisher : Watson-Guptill
Total Pages : 175
Release :
ISBN-10 : 9780770434557
ISBN-13 : 077043455X
Rating : 4/5 (57 Downloads)

Synopsis The DC Comics Guide to Writing Comics by : Dennis O'Neil

For any writer who wants to become an expert comic-book storyteller, The DC Comics Guide to Writing Comics is the definitive, one-stop resource! In this valuable guide, Dennis O’Neil, a living legend in the comics industry, reveals his insider tricks and no-fail techniques for comic storytelling. Readers will discover the various methods of writing scripts (full script vs. plot first), as well as procedures for developing a story structure, building subplots, creating well-rounded characters, and much more. O’Neil also explains the many diverse formats for comic books, including graphic novels, maxi-series, mega-series, and adaptation. Of course, there are also dozens of guidelines for writing proposals to editors that command attention and get results.

Writing for Animation, Comics, and Games

Writing for Animation, Comics, and Games
Author :
Publisher : Taylor & Francis
Total Pages : 250
Release :
ISBN-10 : 9781136144455
ISBN-13 : 1136144455
Rating : 4/5 (55 Downloads)

Synopsis Writing for Animation, Comics, and Games by : Christy Marx

Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.

Comics Experience Guide to Writing Comics

Comics Experience Guide to Writing Comics
Author :
Publisher : Penguin
Total Pages : 517
Release :
ISBN-10 : 9781440351884
ISBN-13 : 1440351880
Rating : 4/5 (84 Downloads)

Synopsis Comics Experience Guide to Writing Comics by : Andy Schmidt

Unlock the secrets to comic-writing success! "You have a story tell. It's your story... These are ways to help you get your story out, to help you become the writer inside of yourself." This is the book on writing you've been waiting for, a nuts-and-bolts guide to writing fiction for comics. While it is true that there is no set way to write a comic book script, no set format, no industry standard, it is equally true that someone learning to write comics needs structure. That's where Comics Experience© Guide to Writing Comics can help. Comics veteran Andy Schmidt offers sage advice and practical instruction for everything from writing realistic dialogue to communicating your ideas to other comics professionals. Inside you'll find: • 23 exercises to help you put fundamental writing principles into practice • Sample script formats, page-by-page outlines, scene-by-scene outlines and short pitches that show you exactly how to create these important components of the writing process • Diagrams and pages from published comics to illustrate key concepts • Tips on professional development, networking and navigating the comics industry These pages include all the tools you need to write great comics, but where do you begin? Begin with yourself. You have to know--not believe--know: You can do this, and this guide will help. Now, begin with Chapter 1...

Encyclopedia of Comic Books and Graphic Novels [2 volumes]

Encyclopedia of Comic Books and Graphic Novels [2 volumes]
Author :
Publisher : Bloomsbury Publishing USA
Total Pages : 807
Release :
ISBN-10 : 9780313357473
ISBN-13 : 0313357471
Rating : 4/5 (73 Downloads)

Synopsis Encyclopedia of Comic Books and Graphic Novels [2 volumes] by : M. Keith Booker

The most comprehensive reference ever compiled about the rich and enduring genre of comic books and graphic novels, from their emergence in the 1930s to their late-century breakout into the mainstream. At a time when graphic novels have expanded beyond their fan cults to become mainstream bestsellers and sources for Hollywood entertainment, Encyclopedia of Comic Books and Graphic Novels serves as an exhaustive exploration of the genre's history, its landmark creators and creations, and its profound influence on American life and culture. Encyclopedia of Comic Books and Graphic Novels focuses on English-language comics—plus a small selection of influential Japanese and European works available in English—with special emphasis on the new graphic novel format that emerged in the 1970s. Entries cover influential comic artists and writers such as Will Eisner, Alan Moore, and Grant Morrison, major genres and themes, and specific characters, comic book imprints, and landmark titles, including the pulp noir 100 Bullets, the post-apocalyptic Y: The Last Man, the revisionist superhero drama, Identity Crisis, and more. Key franchises such as Superman and Batman are the center of a constellation of related entries that include graphic novels and other imprints featuring the same characters or material.

A Companion to Creative Writing

A Companion to Creative Writing
Author :
Publisher : John Wiley & Sons
Total Pages : 458
Release :
ISBN-10 : 9781118325773
ISBN-13 : 111832577X
Rating : 4/5 (73 Downloads)

Synopsis A Companion to Creative Writing by : Graeme Harper

A COMPANION TO CREATIVE WRITING A Companion to Creative Writing is a comprehensive collection covering myriad aspects of the practice and profession of creative writing in the contemporary world. The book features contributions from an international cast of creative writers, publishers and editors, critics, translators, literary prize judges, and many other top professionals. Chapters not only consider the practice of creative writing in terms of how it is “done,” but also in terms of what occurs in and around creative writing practice. Chapters address a wide range of topics including the writing of poetry and fiction; playwriting and screenwriting; writing for digital media; editing; creative writing and its engagement with language, spirituality, politics, education, and heritage. Other chapters explore the role of literary critics and ideas around authorship, as well as translation and creative writing, the teaching of creative writing, and the histories and character of the marketplace, prizes, awards, and literary events. With its unprecedented breadth of coverage, A Companion to Creative Writing is an indispensable resource for those who are undertaking creative writing, studying creative writing at any level, or considering studying creative writing.

On Comics and Grief

On Comics and Grief
Author :
Publisher : Wilfrid Laurier Univ. Press
Total Pages : 378
Release :
ISBN-10 : 9781771126069
ISBN-13 : 177112606X
Rating : 4/5 (69 Downloads)

Synopsis On Comics and Grief by : Dale Jacobs

Fragmented and hybrid in style, On Comics and Grief examines a year in comic book publishing and the author’s grief surrounding his mother’s death. This book connects grief, memory, nostalgia, personal history, theory, and multiple lines of comics studies inquiry in relation to the comic books of 1976. Structured around a year of comic books with a cover date of 1976, the year the author turned ten, the book is divided into an Introduction plus twelve sections, each a month of the publishing year. Two comic books are highlighted each month and examined through the interwoven lenses of creative nonfiction and comics studies. Through these twenty-four comics, the book addresses the major comic book publishers and virtually all genres of comics published in 1976. By pushing the ways in which the personal is used in comics studies, combining different modes of writing, and embracing a fragmentary style, the book explores what is possible in academic writing in general and comics studies in particular. On Comics and Grief both acts as a way for the author to process his grief and uses grief as a way to think about the comics themselves through the emotions and personal connections that underlie the work we do as scholars.

Comics and Pop Culture

Comics and Pop Culture
Author :
Publisher : University of Texas Press
Total Pages : 345
Release :
ISBN-10 : 9781477319390
ISBN-13 : 1477319395
Rating : 4/5 (90 Downloads)

Synopsis Comics and Pop Culture by : Barry Keith Grant

It is hard to discuss the current film industry without acknowledging the impact of comic book adaptations, especially considering the blockbuster success of recent superhero movies. Yet transmedial adaptations are part of an evolution that can be traced to the turn of the last century, when comic strips such as “Little Nemo in Slumberland” and “Felix the Cat” were animated for the silver screen. Representing diverse academic fields, including technoculture, film studies, theater, feminist studies, popular culture, and queer studies, Comics and Pop Culture presents more than a dozen perspectives on this rich history and the effects of such adaptations. Examining current debates and the questions raised by comics adaptations, including those around authorship, style, and textual fidelity, the contributors consider the topic from an array of approaches that take into account representations of sexuality, gender, and race as well as concepts of world-building and cultural appropriation in comics from Modesty Blaise to Black Panther. The result is a fascinating re-imagination of the texts that continue to push the boundaries of panel, frame, and popular culture.