Beginning C++ Game Programming

Beginning C++ Game Programming
Author :
Publisher : Packt Publishing Ltd
Total Pages : 649
Release :
ISBN-10 : 9781835088258
ISBN-13 : 1835088252
Rating : 4/5 (58 Downloads)

Synopsis Beginning C++ Game Programming by : John Horton

Get to grips with programming and game development techniques using C++ libraries and Visual Studio 2022 with this updated edition of the bestselling series. Key Features Create fun games in C++, with this up-to-date guide covering the latest features of C++20 and VS2022 Build clones of popular games such as a Timberman clone, a Pong game, a Zombie Survival Shooter, and a platform endless runner game Discover tips to expand your finished games by thinking critically, technically, and creatively Book DescriptionAlways dreamed of creating your own games? With the third edition of Beginning C++ Game Programming, you can turn that dream into reality! This beginner-friendly guide is updated and improved to include the latest features of VS 2022, SFML, and modern C++20 programming techniques. You'll get a fun introduction to game programming by building four fully playable games of increasing complexity. You'll build clones of popular games such as Timberman, Pong, a Zombie survival shooter, and an endless runner. The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as vertex arrays, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. You’ll dive deep into game mechanics and implement input handling, levelling up a character, and simple enemy AI. Finally, you'll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch.What you will learn Set up your game project in VS 2022 and explore C++ libraries such as SFML Build games in C++ from the ground up, including graphics, physics, and input handling Implement core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound Implement automatically spawning objects and AI to create rich and engaging experiences Learn advanced game development concepts, such as OpenGL shaders, texture atlases, and parallax backgrounds Scale and reuse your game code with modern game programming design patterns Who this book is for This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book useful

The Code of Federal Regulations of the United States of America

The Code of Federal Regulations of the United States of America
Author :
Publisher :
Total Pages : 1068
Release :
ISBN-10 : STANFORD:36105064106136
ISBN-13 :
Rating : 4/5 (36 Downloads)

Synopsis The Code of Federal Regulations of the United States of America by :

The Code of Federal Regulations is the codification of the general and permanent rules published in the Federal Register by the executive departments and agencies of the Federal Government.

Code of Federal Regulations

Code of Federal Regulations
Author :
Publisher :
Total Pages : 952
Release :
ISBN-10 : UOM:39015066510234
ISBN-13 :
Rating : 4/5 (34 Downloads)

Synopsis Code of Federal Regulations by :

Special edition of the Federal Register, containing a codification of documents of general applicability and future effect ... with ancillaries.

Code of Federal Regulations

Code of Federal Regulations
Author :
Publisher :
Total Pages : 680
Release :
ISBN-10 : UCR:31210025936244
ISBN-13 :
Rating : 4/5 (44 Downloads)

Synopsis Code of Federal Regulations by : United States. Internal Revenue Service

Special edition of the Federal register, containing a codification of documents of general applicability and future effect as of April 1 ... with ancillaries

Public Works for Water and Power Development and Energy Research Appropriation Bill, 1977

Public Works for Water and Power Development and Energy Research Appropriation Bill, 1977
Author :
Publisher :
Total Pages : 936
Release :
ISBN-10 : LOC:0018581497A
ISBN-13 :
Rating : 4/5 (7A Downloads)

Synopsis Public Works for Water and Power Development and Energy Research Appropriation Bill, 1977 by : United States. Congress. House. Committee on Appropriations. Subcommittee on Public Works

Code of Federal Regulations, Title 26, Internal Revenue, Pt. 1 (Sections 1. 401-1. 440), Revised as of April 1 2011

Code of Federal Regulations, Title 26, Internal Revenue, Pt. 1 (Sections 1. 401-1. 440), Revised as of April 1 2011
Author :
Publisher : Government Printing Office
Total Pages : 1362
Release :
ISBN-10 : 0160884179
ISBN-13 : 9780160884177
Rating : 4/5 (79 Downloads)

Synopsis Code of Federal Regulations, Title 26, Internal Revenue, Pt. 1 (Sections 1. 401-1. 440), Revised as of April 1 2011 by :

The Code of Federal Regulations is a codification of the general and permanent rules published in the Federal Register by the Executive departments and agencies of the United States Federal Government.

Kurt Gödel and the Foundations of Mathematics

Kurt Gödel and the Foundations of Mathematics
Author :
Publisher : Cambridge University Press
Total Pages : 541
Release :
ISBN-10 : 9781139498432
ISBN-13 : 1139498436
Rating : 4/5 (32 Downloads)

Synopsis Kurt Gödel and the Foundations of Mathematics by : Matthias Baaz

This volume commemorates the life, work and foundational views of Kurt Gödel (1906–78), most famous for his hallmark works on the completeness of first-order logic, the incompleteness of number theory, and the consistency - with the other widely accepted axioms of set theory - of the axiom of choice and of the generalized continuum hypothesis. It explores current research, advances and ideas for future directions not only in the foundations of mathematics and logic, but also in the fields of computer science, artificial intelligence, physics, cosmology, philosophy, theology and the history of science. The discussion is supplemented by personal reflections from several scholars who knew Gödel personally, providing some interesting insights into his life. By putting his ideas and life's work into the context of current thinking and perceptions, this book will extend the impact of Gödel's fundamental work in mathematics, logic, philosophy and other disciplines for future generations of researchers.

Multimedia Signal Coding and Transmission

Multimedia Signal Coding and Transmission
Author :
Publisher : Springer
Total Pages : 563
Release :
ISBN-10 : 9783662466919
ISBN-13 : 3662466910
Rating : 4/5 (19 Downloads)

Synopsis Multimedia Signal Coding and Transmission by : Jens-Rainer Ohm

This textbook covers the theoretical background of one- and multidimensional signal processing, statistical analysis and modelling, coding and information theory with regard to the principles and design of image, video and audio compression systems. The theoretical concepts are augmented by practical examples of algorithms for multimedia signal coding technology, and related transmission aspects. On this basis, principles behind multimedia coding standards, including most recent developments like High Efficiency Video Coding, can be well understood. Furthermore, potential advances in future development are pointed out. Numerous figures and examples help to illustrate the concepts covered. The book was developed on the basis of a graduate-level university course, and most chapters are supplemented by exercises. The book is also a self-contained introduction both for researchers and developers of multimedia compression systems in industry.