Graphics Programming in C

Graphics Programming in C
Author :
Publisher :
Total Pages : 639
Release :
ISBN-10 : 0133671607
ISBN-13 : 9780133671605
Rating : 4/5 (07 Downloads)

Synopsis Graphics Programming in C by : Roger T. Stevens

Advanced Graphics in C

Advanced Graphics in C
Author :
Publisher : Osborne Publishing
Total Pages : 692
Release :
ISBN-10 : UOM:39076002028582
ISBN-13 :
Rating : 4/5 (82 Downloads)

Synopsis Advanced Graphics in C by : Nelson Johnson

Graphics programming. Graphics software design. GRAPHIQ: a prototypical application. Graphics algorithms. Transformations. Edit mode. Text mode. Printing and plotting. Menu design. Locators. Parallel and serial interfacing. Maintenance modes. Graphics documentation. Using the compiler. Linking the toolkit. GRAPHIQ source code listing. GRAPHIQ command syntax. Optimizing using assembler. Making commands accessible. Television graphics.

Computer Graphics from Scratch

Computer Graphics from Scratch
Author :
Publisher : No Starch Press
Total Pages : 250
Release :
ISBN-10 : 9781718500761
ISBN-13 : 1718500769
Rating : 4/5 (61 Downloads)

Synopsis Computer Graphics from Scratch by : Gabriel Gambetta

Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.

Computer Graphics Programming in OpenGL with C++

Computer Graphics Programming in OpenGL with C++
Author :
Publisher : Mercury Learning and Information
Total Pages : 641
Release :
ISBN-10 : 9781683926702
ISBN-13 : 1683926706
Rating : 4/5 (02 Downloads)

Synopsis Computer Graphics Programming in OpenGL with C++ by : V. Scott Gordon

This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing. FEATURES: Covers modern OpenGL 4.0+ shader programming in C++, with instructions for both PC/Windows and Macintosh Adds new chapters on simulating water, stereoscopy, and ray tracing Includes companion files with code, object models, figures, and more (also available for downloading by writing to the publisher) Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) Explores practical examples for modeling, lighting, and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble Explains how to optimize code for tools such as Nvidia’s Nsight debugger. The companion files and instructor resources are available online by emailing the publisher with proof of purchase at [email protected].

Advanced Graphics Programming Using OpenGL

Advanced Graphics Programming Using OpenGL
Author :
Publisher : Elsevier
Total Pages : 673
Release :
ISBN-10 : 9780080475721
ISBN-13 : 0080475728
Rating : 4/5 (21 Downloads)

Synopsis Advanced Graphics Programming Using OpenGL by : Tom McReynolds

Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise have come more slowly. Information about advanced techniques—beyond those learned in introductory computer graphics texts—is not as easy to come by as inexpensive hardware. This book brings the graphics programmer beyond the basics and introduces them to advanced knowledge that is hard to obtain outside of an intensive CG work environment. The book is about graphics techniques—those that don't require esoteric hardware or custom graphics libraries—that are written in a comprehensive style and do useful things. It covers graphics that are not covered well in your old graphics textbook. But it also goes further, teaching you how to apply those techniques in real world applications, filling real world needs. - Emphasizes the algorithmic side of computer graphics, with a practical application focus, and provides usable techniques for real world problems. - Serves as an introduction to the techniques that are hard to obtain outside of an intensive computer graphics work environment. - Sophisticated and novel programming techniques are implemented in C using the OpenGL library, including coverage of color and lighting; texture mapping; blending and compositing; antialiasing; image processing; special effects; natural phenomena; artistic and non-photorealistic techniques, and many others.

Computer Graphics Programming in OpenGL with Java

Computer Graphics Programming in OpenGL with Java
Author :
Publisher : Mercury Learning and Information
Total Pages : 626
Release :
ISBN-10 : 9781683927341
ISBN-13 : 1683927346
Rating : 4/5 (41 Downloads)

Synopsis Computer Graphics Programming in OpenGL with Java by : V. Scott Gordon

This new edition provides both step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java in addition to reviewing its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing. FEATURES Covers modern OpenGL 4.0+ shader programming in Java, with instructions for both PC/Windows and Macintosh Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) Explores practical examples for modeling, lighting and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble Adds new chapters on simulating water, stereoscopy, and ray tracing with compute shaders Explains how to optimize code with tools such as Nvidia’s Nsight debugger Includes companion files with code, object models, figures, and more. The companion files and instructor resources are available online by emailing the publisher with proof of purchase at [email protected].

Graphics Programming in Turbo C++

Graphics Programming in Turbo C++
Author :
Publisher : Addison Wesley Publishing Company
Total Pages : 562
Release :
ISBN-10 : UOM:49015001159137
ISBN-13 :
Rating : 4/5 (37 Downloads)

Synopsis Graphics Programming in Turbo C++ by : Ben Ezzell

Object-Oriented Graphics Programming in C++

Object-Oriented Graphics Programming in C++
Author :
Publisher : Academic Press
Total Pages : 519
Release :
ISBN-10 : 9781483268439
ISBN-13 : 1483268438
Rating : 4/5 (39 Downloads)

Synopsis Object-Oriented Graphics Programming in C++ by : Roger T. Stevens

Object-Oriented Graphics Programming in C++ provides programmers with the information needed to produce realistic pictures on a PC monitor screen. The book is comprised of 20 chapters that discuss the aspects of graphics programming in C++. The book starts with a short introduction discussing the purpose of the book. It also includes the basic concepts of programming in C++ and the basic hardware requirement. Subsequent chapters cover related topics in C++ programming such as the various display modes; displaying TGA files, and the vector class. The text also tackles subjects on the processing of objects; how the ray tracing process works; how to put the program together and compile and run it; and animation. Computer programmers will find the book very useful.

Introduction to C++ Programming and Graphics

Introduction to C++ Programming and Graphics
Author :
Publisher : Springer Science & Business Media
Total Pages : 383
Release :
ISBN-10 : 9780387689920
ISBN-13 : 0387689923
Rating : 4/5 (20 Downloads)

Synopsis Introduction to C++ Programming and Graphics by : Constantine Pozrikidis

This book offers a venue for rapidly learning the language of C++ by concisely revealing its grammar, syntax and main features, and by explaining the key ideas behind object oriented programming (OOP) with emphasis on scientific computing. The book reviews elemental concepts of computers and computing, describes the primary features of C++, illustrates the use of pointers and user-defined functions, analyzes the construction of classes, and discusses graphics programming based on VOGLE and OpenGL. In short, the book is a basic, concise introduction to C++ programming for everyone from students to scientists and engineers seeking a quick grasp of key topics.

Michael Abrash's Graphics Programming Black Book

Michael Abrash's Graphics Programming Black Book
Author :
Publisher : Coriolis Group Books
Total Pages : 0
Release :
ISBN-10 : 1576101746
ISBN-13 : 9781576101742
Rating : 4/5 (46 Downloads)

Synopsis Michael Abrash's Graphics Programming Black Book by : Michael Abrash

No one has done more to conquer the performance limitations of the PC than Michael Abrash, a software engineer for Microsoft. His complete works are contained in this massive volume, including everything he has written about performance coding and real-time graphics. The CD-ROM contains the entire text in Adobe Acrobat 3.0 format, allowing fast searches for specific facts.