Blazing Aces A Fistful Of Family Card Games
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Author |
: Reiner Knizia |
Publisher |
: Blue Terrier Press |
Total Pages |
: 232 |
Release |
: 2019-02 |
ISBN-10 |
: 0993688012 |
ISBN-13 |
: 9780993688010 |
Rating |
: 4/5 (12 Downloads) |
Synopsis New Tactical Games with Dice and Cards by : Reiner Knizia
World-renowned game designer Reiner Knizia offers 50 new easy-to-play games featuring cards and dice. These fun and novel games can be played with easily available items like standard playing cards, dice and a few counters. This book is perfect for everyone from casual game players to dedicated game designers.
Author |
: Christopher McDougall |
Publisher |
: Profile Books |
Total Pages |
: 296 |
Release |
: 2010-12-09 |
ISBN-10 |
: 9781847652287 |
ISBN-13 |
: 184765228X |
Rating |
: 4/5 (87 Downloads) |
Synopsis Born to Run by : Christopher McDougall
A New York Times bestseller 'A sensation ... a rollicking tale well told' - The Times At the heart of Born to Run lies a mysterious tribe of Mexican Indians, the Tarahumara, who live quietly in canyons and are reputed to be the best distance runners in the world; in 1993, one of them, aged 57, came first in a prestigious 100-mile race wearing a toga and sandals. A small group of the world's top ultra-runners (and the awe-inspiring author) make the treacherous journey into the canyons to try to learn the tribe's secrets and then take them on over a course 50 miles long. With incredible energy and smart observation, McDougall tells this story while asking what the secrets are to being an incredible runner. Travelling to labs at Harvard, Nike, and elsewhere, he comes across an incredible cast of characters, including the woman who recently broke the world record for 100 miles and for her encore ran a 2:50 marathon in a bikini, pausing to down a beer at the 20 mile mark.
Author |
: Reiner Knizia |
Publisher |
: Blue Terrier Press |
Total Pages |
: 226 |
Release |
: 2010 |
ISBN-10 |
: 0973105216 |
ISBN-13 |
: 9780973105216 |
Rating |
: 4/5 (16 Downloads) |
Synopsis Dice Games Properly Explained by : Reiner Knizia
World-renowned game designer Reiner Knizia has written the absolute classic on dice games and strategies. Straightforward and easy-to-read, this little gem gives detailed instructions, comprehensive odds, and insightful strategies on nearly 150 dice games and variations-several of which appear only within these pages.
Author |
: Ian Fleming |
Publisher |
: DigiCat |
Total Pages |
: 191 |
Release |
: 2022-08-16 |
ISBN-10 |
: EAN:8596547194538 |
ISBN-13 |
: |
Rating |
: 4/5 (38 Downloads) |
Synopsis Goldfinger by : Ian Fleming
DigiCat Publishing presents to you this special edition of "Goldfinger" by Ian Fleming. DigiCat Publishing considers every written word to be a legacy of humankind. Every DigiCat book has been carefully reproduced for republishing in a new modern format. The books are available in print, as well as ebooks. DigiCat hopes you will treat this work with the acknowledgment and passion it deserves as a classic of world literature.
Author |
: Ambrose Bierce |
Publisher |
: Standard Ebooks |
Total Pages |
: 341 |
Release |
: 2021-03-16T22:46:04Z |
ISBN-10 |
: PKEY:F18775A4B3F3A689 |
ISBN-13 |
: |
Rating |
: 4/5 (89 Downloads) |
Synopsis The Devil’s Dictionary by : Ambrose Bierce
“Dictionary, n: A malevolent literary device for cramping the growth of a language and making it hard and inelastic. This dictionary, however, is a most useful work.” Bierce’s groundbreaking Devil’s Dictionary had a complex publication history. Started in the mid-1800s as an irregular column in Californian newspapers under various titles, he gradually refined the new-at-the-time idea of an irreverent set of glossary-like definitions. The final name, as we see it titled in this work, did not appear until an 1881 column published in the periodical The San Francisco Illustrated Wasp. There were no publications of the complete glossary in the 1800s. Not until 1906 did a portion of Bierce’s collection get published by Doubleday, under the name The Cynic’s Word Book—the publisher not wanting to use the word “Devil” in the title, to the great disappointment of the author. The 1906 word book only went from A to L, however, and the remainder was never released under the compromised title. In 1911 the Devil’s Dictionary as we know it was published in complete form as part of Bierce’s collected works (volume 7 of 12), including the remainder of the definitions from M to Z. It has been republished a number of times, including more recent efforts where older definitions from his columns that never made it into the original book were included. Due to the complex nature of copyright, some of those found definitions have unclear public domain status and were not included. This edition of the book includes, however, a set of definitions attributed to his one-and-only “Demon’s Dictionary” column, including Bierce’s classic definition of A: “the first letter in every properly constructed alphabet.” Bierce enjoyed “quoting” his pseudonyms in his work. Most of the poetry, dramatic scenes and stories in this book attributed to others were self-authored and do not exist outside of this work. This includes the prolific Father Gassalasca Jape, whom he thanks in the preface—“jape” of course having the definition: “a practical joke.” This book is a product of its time and must be approached as such. Many of the definitions hold up well today, but some might be considered less palatable by modern readers. Regardless, the book’s humorous style is a valuable snapshot of American culture from past centuries. This book is part of the Standard Ebooks project, which produces free public domain ebooks.
Author |
: Rowland Thomas |
Publisher |
: |
Total Pages |
: 352 |
Release |
: 1909 |
ISBN-10 |
: HARVARD:HN1MD2 |
ISBN-13 |
: |
Rating |
: 4/5 (D2 Downloads) |
Synopsis The Little Gods by : Rowland Thomas
Author |
: Denise Parkinson |
Publisher |
: Arcadia Publishing |
Total Pages |
: 173 |
Release |
: 2009-04-30 |
ISBN-10 |
: 9781625840134 |
ISBN-13 |
: 1625840136 |
Rating |
: 4/5 (34 Downloads) |
Synopsis Daughter of the White River by : Denise Parkinson
The tragic, true story of Helen Spence, the teenager who murdered her father’s killers in the insulated lower White River area of Arkansas in 1931. The once-thriving houseboat communities along Arkansas’s White River are long gone, and few remember the sensational murder story that set local darling Helen Spence on a tragic path. In 1931, Spence shocked Arkansas when she avenged her father’s murder in a DeWitt courtroom. The state soon discovered that no prison could hold her. For the first time, prison records are unveiled to provide an essential portrait. Join author Denise Parkinson for an intimate look at a Depression-era tragedy. The legend of Helen Spence refuses to be forgotten—despite her unmarked grave. “Most memorably, Parkinson evokes the natural beauty of the White River itself. But more importantly, she’s given Helen Spence, daughter of the river, a sympathetic hearing—something in its pulp version of events Daring Detective did not.”—Memphis Flyer “Denise details Helen’s life, from the murder of her father to the horrific treatment she received at the hands of the law, including how prison officials seemed to entice her to escape a final time, with the attempt culminating in her murder.”—Only in Arkansas
Author |
: Sid Sackson |
Publisher |
: Courier Corporation |
Total Pages |
: 242 |
Release |
: 1992 |
ISBN-10 |
: 9780486273471 |
ISBN-13 |
: 0486273474 |
Rating |
: 4/5 (71 Downloads) |
Synopsis A Gamut of Games by : Sid Sackson
An expert on game history selects 38 of his favorite amusements, all of which can be played by children or adults with common items such as cards, dice, checkerboards, and pencil and paper.
Author |
: Sid Sackson |
Publisher |
: Courier Corporation |
Total Pages |
: 180 |
Release |
: 1994-06-01 |
ISBN-10 |
: 9780486281001 |
ISBN-13 |
: 0486281000 |
Rating |
: 4/5 (01 Downloads) |
Synopsis Card Games Around the World by : Sid Sackson
A leading inventor and collector of games, Sid Sackson is also an expert on game history. For this highly entertaining volume, the self-proclaimed "game addict" has selected over 60 popular games from around the world. A brief but fascinating introductory chapter to the history of card playing is followed by a valuable glossary of terms associated with this popular pastime. Additional chapters supply instructions, detailed illustrations, and an abundance of clear examples for playing such intriguing diversions as Sampen, Kowah, Kabu, Cha Kau Tsz' and Khanhoo from Asia; Skat, Blackjack, Old Maid, Fan Tan, Eights, Klondike, La Belle Loucie, Accordion, and Hearts from Europe; Whist, Blackout, Cribbage, Spoil Five, and Casino from the British Isles; Pif Paf, Samba, Bolivia, and Canasta from Latin America; and Poker, Pinochle, Contract Bridge, Rummy, and Oklahoma Gin from the United States. Most games can be played by children or adults with a common deck of 52 playing cards (a few will need additional cards from a second deck).
Author |
: Geoffrey Engelstein |
Publisher |
: HarperCollins |
Total Pages |
: 175 |
Release |
: 2019-02-01 |
ISBN-10 |
: 9781460711125 |
ISBN-13 |
: 1460711122 |
Rating |
: 4/5 (25 Downloads) |
Synopsis GameTek by : Geoffrey Engelstein
What games can teach us about life, the universe and ourselves. If you shuffle a deck of cards what are the odds that the sequence is unique? What is the connection between dice, platonic solids and Newton's theory of gravity? What is more random: a dice tower or a number generator? Can you actually employ a strategy for a game as basic as Rock-Paper-Scissors? These are all questions that are thrown up in games and life. Games involve chance, choice, competition, innovation, randomness, memory, stand-offs and paradoxes - aspects that designers manipulate to make a game interesting, fun and addictive, and players try to master for enjoyment and winning. But they also provide a fascinating way for us to explore our world; to understand how our minds tick, our numbers add up, and our laws of physics work. This is a book that tackles the big questions of life through the little questions of games. With short chapters on everything from memory games to the Prisoner's Dilemma, to Goedel's theorems, GameTek is fascinating reading anyone for who wants to explore the world from a new perspective - and a must-read book for serious designers and players. PRAISE 'Math, physics, psychology and all the other stuff you didn't even realise you were using while playing board games! Dr E has opened the door to the game under the game in fascinating, fun detail. Now you have NO reason to ever lose again! Rock!' Tommy Dean, board-gamer and stand-up comic