Animals In Minecraft
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Author |
: Josh Gregory |
Publisher |
: Cherry Lake |
Total Pages |
: 36 |
Release |
: 2017-01-01 |
ISBN-10 |
: 9781634722605 |
ISBN-13 |
: 1634722604 |
Rating |
: 4/5 (05 Downloads) |
Synopsis Minecraft: Guide to Animals by : Josh Gregory
With more than 100 million players around the world, Minecraft is one of the most popular video games of all time. Its unique design encourages players to use their creativity and problem solving skills to build entire worlds from scratch. In this book, readers will learn everything they need to know about dealing with animals in the world of Minecraft, including how to tame them and harvest valuable resources from them.
Author |
: Jennifer E. Lawson |
Publisher |
: Portage & Main Press |
Total Pages |
: 351 |
Release |
: 2023-12-01 |
ISBN-10 |
: 9781774920732 |
ISBN-13 |
: 1774920735 |
Rating |
: 4/5 (32 Downloads) |
Synopsis Hands-On Science and Technology for Ontario, Grade 2 by : Jennifer E. Lawson
Hands-On Science and Technology for Ontario, Grade 2 is an easy-to-use resource for teaching the five strands of the Ontario science and technology (2022) curriculum: STEM Skills and Connections Life Systems: Growth and Changes in Animals Matter and Energy: Properties of Liquids and Solids Structures and Mechanisms: Simple Machines and Movement Earth and Space Systems: Air and Water in the Environment Hands-On Science and Technology for Ontario, Grade 2 encourages students’ natural curiosity about science and the world around them as they participate in hands-on activities and explore their environment. Using the inquiry approach, this comprehensive resource fosters students’ understanding of STEM (science, technology, engineering, and mathematics) skills makes coding and emerging technologies approachable for both teachers and students emphasizes personalized learning using a four-part instructional process: activate, action, consolidate and debrief, enhance relates science and technology to sustainability and our changing world, including society, the economy, and the environment focuses on practical applications of the engineering design process as students work on solutions to real-life problems builds understanding of Indigenous knowledge and perspectives specific to Ontario explores contributions to science and technology by people with diverse lived experiences Using proven Hands-On features, this book provides resources for both teachers and students including background information on the science topics; complete, easy-to-follow lesson plans; materials lists; and digital image banks and reproducibles (find download instructions in the Appendix of the book). Innovative elements developed specifically for the Ontario curriculum include the following: plugged and unplugged coding activities in nearly every lesson land-based learning activities opportunities for students to use the scientific research process, scientific experimentation process, and engineering design process a fully developed assessment plan to guide assessment for, as, and of learning ideas and prompts for STEM Makerspace project
Author |
: Josh Gregory |
Publisher |
: Cherry Lake |
Total Pages |
: 28 |
Release |
: 2020-05-21 |
ISBN-10 |
: 9781534173255 |
ISBN-13 |
: 1534173250 |
Rating |
: 4/5 (55 Downloads) |
Synopsis Playing Roblox by : Josh Gregory
Roblox is more than just a video game. It is a platform where millions of players create and share games with each other. With more than 40 million games available now and thousands more being added every day, it offers players a never ending source of fun and adventure. In this book, readers will learn everything they need to get started with Roblox, try their first games, and share experiences with friends. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.
Author |
: Josh Gregory |
Publisher |
: Cherry Lake |
Total Pages |
: 28 |
Release |
: 2020-05-21 |
ISBN-10 |
: 9781534173231 |
ISBN-13 |
: 1534173234 |
Rating |
: 4/5 (31 Downloads) |
Synopsis Using Robux in Roblox by : Josh Gregory
Roblox is more than just a video game. It is a platform where millions of players create and share games with each other. With more than 40 million games available now and thousands more being added every day, it offers players a never ending source of fun and adventure. In this book, readers will learn about Robux, the system of in-game currency that drives Roblox creations. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.
Author |
: Josh Gregory |
Publisher |
: Cherry Lake |
Total Pages |
: 28 |
Release |
: 2020-05-21 |
ISBN-10 |
: 9781534173224 |
ISBN-13 |
: 1534173226 |
Rating |
: 4/5 (24 Downloads) |
Synopsis Games and Genres in Roblox by : Josh Gregory
Roblox is more than just a video game. It is a platform where millions of players create and share games with each other. With more than 40 million games available now and thousands more being added every day, it offers players a never ending source of fun and adventure. In this book, readers will discover which kinds of games they can play in Roblox and learn about some of today's most popular examples. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.
Author |
: Deborah Lupton |
Publisher |
: John Wiley & Sons |
Total Pages |
: 115 |
Release |
: 2023-03-07 |
ISBN-10 |
: 9781509552764 |
ISBN-13 |
: 1509552766 |
Rating |
: 4/5 (64 Downloads) |
Synopsis The Internet of Animals by : Deborah Lupton
'The internet is made of cats' is a half-jokingly made claim. Today, animals of all shapes and sizes inhabit our digital spaces, including companion animals, wildlife, feral animals and livestock. In this book, Deborah Lupton explores how digital technologies and datafication are changing our relationships with other animals. Playfully building on the concept of 'The Internet of Things', she discusses the complex feelings that have developed between people and animals through the use of digital devices, from social media to employing animal-like robots as companions and carers. The book brings together a range of perspectives, including those of sociology, cultural geography, environmental humanities, critical animal studies and internet studies, to consider how these new digital technologies are contributing to major changes in human–animal relationships at both the micropolitical and macropolitical levels. As Lupton shows, while digital devices and media have strengthened people's relationships to other creatures, these technologies can also objectify animals as things for human entertainment, therapy or economic exploitation. This original and engaging book will be of interest to scholars and students across the social sciences and humanities.
Author |
: Alayna Cole |
Publisher |
: CRC Press |
Total Pages |
: 92 |
Release |
: 2020-12-17 |
ISBN-10 |
: 9781000329735 |
ISBN-13 |
: 1000329739 |
Rating |
: 4/5 (35 Downloads) |
Synopsis Games as Texts by : Alayna Cole
Games as Texts provides an overview and practical steps for analysing games in terms of their representations of social structures, class, power, race, sexuality, gender, animals, nature, and ability. Each chapter applies a traditional literary theory to the narrative and mechanics of games and explores the social commentary the games encourage. This approach demonstrates to players, researchers, games media, and non-gamers how they can engage with these cultural artefacts through both critical reading and theoretical interpretations. Key Features: Explores games through various literary and theoretical lenses Provides exemplar analysis and guiding questions to help readers think critically about games Highlights the social commentary that all texts can reveal—including games—and how this impacts narrative and mechanics
Author |
: Josh Gregory |
Publisher |
: Cherry Lake |
Total Pages |
: 28 |
Release |
: 2020-05-21 |
ISBN-10 |
: 9781534173125 |
ISBN-13 |
: 1534173129 |
Rating |
: 4/5 (25 Downloads) |
Synopsis Playing Fortnite by : Josh Gregory
With more than 250 million players around the world, Fortnite is one of the most popular video games in history. In this book, readers will learn everything they need to know to get started with the game and win their first Fortnite match. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.
Author |
: Gaines S. Hubbell |
Publisher |
: McFarland |
Total Pages |
: 292 |
Release |
: 2020-02-14 |
ISBN-10 |
: 9781476639017 |
ISBN-13 |
: 1476639019 |
Rating |
: 4/5 (17 Downloads) |
Synopsis What Is a Game? by : Gaines S. Hubbell
What is a videogame? What makes a videogame "good"? If a game is supposed to be fun, can it be fun without a good story? If another is supposed to be an accurate simulation, does it still need to be entertaining? With the ever-expanding explosion of new videogames and new developments in the gaming world, questions about videogame criticism are becoming more complex. The differing definitions that players and critics use to decide what a game is and what makes a game successful, often lead to different ideas of how games succeed or fail. This collection of new essays puts on display the variety and ambiguity of videogames. Each essay is a work of game criticism that takes a different approach to defining the game and analyzing it. Through analysis and critical methods, these essays discuss whether a game is defined by its rules, its narrative, its technology, or by the activity of playing it, and the tensions between these definitions. With essays on Overwatch, Dark Souls 3, Far Cry 4, Farmville and more, this collection attempts to show the complex changes, challenges and advances to game criticism in the era of videogames.
Author |
: Josh Gregory |
Publisher |
: Cherry Lake |
Total Pages |
: 28 |
Release |
: 2020-05-21 |
ISBN-10 |
: 9781534173200 |
ISBN-13 |
: 153417320X |
Rating |
: 4/5 (00 Downloads) |
Synopsis Coding and Scripting in Roblox Studio by : Josh Gregory
Roblox is more than just a video game. It is a platform where millions of players create and share games with each other. With more than 40 million games available now and thousands more being added every day, it offers players a never ending source of fun and adventure. In this book, readers will learn how computer programming skills can be employed in Roblox Studio, the powerful tool that is used to create Roblox games. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.