Action Games
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Author |
: Ernest Adams |
Publisher |
: New Riders |
Total Pages |
: 71 |
Release |
: 2014-03-11 |
ISBN-10 |
: 9780133811643 |
ISBN-13 |
: 0133811646 |
Rating |
: 4/5 (43 Downloads) |
Synopsis Fundamentals of Action and Arcade Game Design by : Ernest Adams
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the action and arcade genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the action and arcade genre and shows you how to use the right techniques to create fun and challenging experiences for your players.
Author |
: Kirsty Holmes |
Publisher |
: Game On! |
Total Pages |
: 0 |
Release |
: 2019 |
ISBN-10 |
: 0778752607 |
ISBN-13 |
: 9780778752608 |
Rating |
: 4/5 (07 Downloads) |
Synopsis Action-Adventure Games by : Kirsty Holmes
"So, you like to take on a character and interact with other RPG buddies? Role-Playing Games will help readers up their skills, explore further, and load up on more loot. They'll also love learning about game designers and innovators and how they made a lifestyle into a life"--Provided by publisher.
Author |
: David R. Foster |
Publisher |
: Addison Wesley |
Total Pages |
: 0 |
Release |
: 1989 |
ISBN-10 |
: 0134591240 |
ISBN-13 |
: 9780134591247 |
Rating |
: 4/5 (40 Downloads) |
Synopsis Indoor Action Games for Elementary Children by : David R. Foster
Contains over two hundred indoor activities and action games for elementary children including movement and aerobic activities, relays, cooperative challenges.
Author |
: Thomas James Maltman |
Publisher |
: Capstone |
Total Pages |
: 26 |
Release |
: 2010-07 |
ISBN-10 |
: 9781429647922 |
ISBN-13 |
: 1429647922 |
Rating |
: 4/5 (22 Downloads) |
Synopsis The Electrifying, Action-Packed, Unusual History of Video Games by : Thomas James Maltman
"Describes the history of video games, featuring little known facts and bizarre inside information"--Provided by publisher.
Author |
: Ernest Adams |
Publisher |
: New Riders |
Total Pages |
: 697 |
Release |
: 2010-04-07 |
ISBN-10 |
: 9780132104753 |
ISBN-13 |
: 013210475X |
Rating |
: 4/5 (53 Downloads) |
Synopsis Fundamentals of Game Design by : Ernest Adams
To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade
Author |
: Cameron Browne |
Publisher |
: Springer Nature |
Total Pages |
: 196 |
Release |
: 2023-05-23 |
ISBN-10 |
: 9783031340178 |
ISBN-13 |
: 3031340175 |
Rating |
: 4/5 (78 Downloads) |
Synopsis Computers and Games by : Cameron Browne
This book constitutes the refereed proceedings of the International Conference on Computers and Games, CG 2022, held virtually, during November 22–24, 2022. The 15 full papers included in this book were carefully reviewed and selected from 23 submissions. They were organized in topical sections as follows: classic games, multi-player and multi-action games, solving games, measuring games, decision making in games and puzzles.
Author |
: Alan Bridgewater |
Publisher |
: Stackpole Books |
Total Pages |
: 136 |
Release |
: 1999 |
ISBN-10 |
: 0811728552 |
ISBN-13 |
: 9780811728553 |
Rating |
: 4/5 (52 Downloads) |
Synopsis Making Marble-Action Games, Gadgets, Mazes and Contraptions by : Alan Bridgewater
Easy-to-follow text. Helpful photographs.
Author |
: Matthew Farber |
Publisher |
: New Literacies and Digital Epistemologies |
Total Pages |
: 0 |
Release |
: 2018 |
ISBN-10 |
: 1433144743 |
ISBN-13 |
: 9781433144745 |
Rating |
: 4/5 (43 Downloads) |
Synopsis Game-based Learning in Action by : Matthew Farber
Matthew Farber's Game-Based Learning in Action: How an Expert Affinity Group Teaches with Games showcases how one affinity group of K12 educators--known as "The Tribe"--teaches with games.
Author |
: Joseph Hocking |
Publisher |
: Simon and Schuster |
Total Pages |
: 586 |
Release |
: 2018-03-27 |
ISBN-10 |
: 9781638356219 |
ISBN-13 |
: 1638356211 |
Rating |
: 4/5 (19 Downloads) |
Synopsis Unity in Action by : Joseph Hocking
Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices
Author |
: Stephen Schecter |
Publisher |
: Princeton University Press |
Total Pages |
: 288 |
Release |
: 2016-04-05 |
ISBN-10 |
: 9780691167657 |
ISBN-13 |
: 0691167656 |
Rating |
: 4/5 (57 Downloads) |
Synopsis Game Theory in Action by : Stephen Schecter
The essential textbook for learning game theory strategies Game Theory in Action is a textbook about using game theory across a range of real-life scenarios. From traffic accidents to the sex lives of lizards, Stephen Schecter and Herbert Gintis show students how game theory can be applied in diverse areas including animal behavior, political science, and economics. The book's examples and problems look at such fascinating topics as crime-control strategies, climate-change negotiations, and the power of the Oracle at Delphi. The text includes a substantial treatment of evolutionary game theory, where strategies are not chosen through rational analysis, but emerge by virtue of being successful. This is the side of game theory that is most relevant to biology; it also helps to explain how human societies evolve. Aimed at students who have studied basic calculus and some differential equations, Game Theory in Action is the perfect way to learn the concepts and practical tools of game theory. Aimed at students who have studied calculus and some differential equations Examples are drawn from diverse scenarios, ranging from traffic accidents to the sex lives of lizards A substantial treatment of evolutionary game theory Useful problem sets at the end of each chapter